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Honors and Publications: List

Feb 2018  The Visual Effects Society

Nominated for Outstanding Effects Simulations in an Animated Feature

Nominated along with Yaron Canetti, Allan Kadkoy, and Danny Speck, representing the Crowds and Character Simulation departments for work created for the movie 'Ferdinand'

Feb 2014  The Visual Effects Society

Nominated for Outstanding FX and Simulation Animation in an Animated Feature Motion Picture

Nominated, along with Thierry Dervieux-Lecocq, David Gatenby, and Matt Simmons for Crowd Simulation work done in 'Epic'

SIGGRAPH PUBLICATIONS

Honors and Publications: Text
Honors and Publications: Features
upClose.jpg

Up Close with Simulated Crowds

Aug 2018 ACM/SIGGRAPH

In this talk, we discuss advancing the fine detail of deforming hero-quality simulated crowd agents in animated feature film production. To support character animation that is suitably framed arbitrarily close to camera, our approach uses a novel deformation system that combines simulation and hero-quality custom animation. Level-of-detail optimizations are handled at render time, and artists are only tasked with the design of a single high-quality resolution for each character asset. Key optimizations in our rig structures are outlined as they are fundamental to scalability, permitting our crowds to look good while numbering in the millions.

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Co-Author

Justin Bisceglio

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